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[personal profile] alfvaen
I didn't actually get "The Sims 2" for Christmas, but I did buy it with Christmas money. I'd really intended to get the "Harry Potter & The Goblet of Fire" game, but Staples didn't have it, but they did have Sims 2, with a slight markdown, so I decided to go for that one.

[livejournal.com profile] merde had warned me that I'd need a powerful computer to run it, but since I got a new computer last year I figured I could handle it, and it's been running mostly fine so far. If I get too many expansion packs I might run into problems, the way that Sims Unleashed could bring my old computer to a grinding halt, but I'm going to try to hold off on the expansions for now.

The graphics are indeed much better, and now I've probably been spoiled for ever going back to the Sims. Which would be a mild shame, I suppose; since getting the Superstar pack I haven't managed to get an actual 5-star superstar, and I haven't even managed to get rid of any of my Obseesed Fans. But oh, well.

I like the whole Wants/Fears system in Sims 2. It helps give your Sims a little more individuality. I enjoy playing the Romance-aspiration Sims, because that's a lot of what I was doing in the old Sims game anyway, but of course I'll have to try a few different things, too.

I'm mostly working with the default neighbourhoods so far; I'm still trying to break up Cassandra Goth and Don Lothario, mostly by means of Lothario's female counterpart, Romilda Hawtie. Since both of them are commitment-averse, trying to get them married should be a challenge. I did create one new neighbourhood with a standard nuclear family, whose baby has just become a toddler.

The aging thing is kind of interesting, and I'm looking forward to getting some children to grow up, too. One annoying thing is that NPC child and teen characters that your Sims can meet at school or in the neighbourhood never grow up. Your Sims only age when you're actually playing their household, and NPCs don't have houses. I do like the fact that you can interact with the NPCs, though--flirt with the shop clerks, do "WooHoo" with the maid, etc.--and that you can make friends at work and bring them home. But I don't think that the child character that your child meets at school should still be a child when your child has grown up and had children of their own. There's a lot of interesting tools and mods for the game, and I'm still trying to figure out the best way of doing it. (I think it should be possible using some combination of SimPE and the Mind Control Mirror, but I haven't gotten it to work right yet.)

It's been eating most of my spare time since I installed it. Although, since it's a CD game, I can't play it while I'm backing up my files onto DVD, so that's been cutting into it recently, which is probably a good thing. And fiddling around trying to age NPCs has been frustrating. I'm sure it'll balance out soon enough.

Date: 2007-01-10 05:02 pm (UTC)
From: [identity profile] sushimustwrite.livejournal.com
You know, it'd be hilarious if someone started a journal written from the point of view of a Sim character.

Date: 2007-01-10 05:13 pm (UTC)
From: [identity profile] 1istener.livejournal.com
I had an interesting issue where two kids were friends, and as soon as one became an adult, (or is it teen? I can't remember) he couldn't call the other guy to invite him over anymore. So he basically lost a friend until I played the other guy's house enough to make him age too.

You can make two romance-centric people get married; they'll just lose 'want' points for it. So if you make them do lots of things they like before and after, like make out with people or buy a hot tub, it should be fine. As long as that meter doesn't get low enough that they have a complete break down.

One time, this sim's social meter got all the way to the bottom, and the 'social bunny' came to cheer him up, and he was so upset he yelled at the social bunny and made it cry. Which counted toward his social points and cheered him up. Haha.

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